![]() ![]() This build favors crewmates, so having more long tasks can address the balance, while including visual tasks goes well with the spirit of deduction. Confirm ejects are a must for these games, as it lets players know if their suspicions were correct. Together, these two categories can clear 2 and half minutes if you really want to get into it, though many players find anything over 90 seconds to be too long. It features either a long kill cooldown or 2 emergency meetings (both together is quite unfair on the Impostors), as well as long discussion time and long voting time. Methodical games: This style of game is largely the opposite, and if the fun of Among Us comes from the deduction, you'll favor this. It favors Impostors, though the high amount of short tasks do mean the crew doesn't have to work as hard to win. It also means you'll never be fully aware if you ejected an Impostor or not until the end of the game. This build means the game moves very quickly, with less time for debate and long discussions. There are various ways you can tweak Among Us depending on what type of game you're looking for, so we've suggested some game builds below.įrantic games: If you want to play a fast and frenetic game, you should have a quick kill cooldown, lots of short tasks, short discussion time and short voting time, plus confirm ejects off. Short Tasks: These tasks are very short and can be completed quickly, in a single location. ![]() Long Tasks: These tasks take the longest as the name implies and involve visiting multiple rooms to complete them.Common Tasks: These are the most basic tasks in the game, and take an average time to complete.If you are seen doing a visual task, that’s proof that you’re not the Impostor. Visual Tasks: A few tasks, such as scanning in the MedBay, are visual, as in other players can see you.Kill Distance: How close (short, normal, or long) the Impostor must be to kill someone.The more Impostors, the longer it should be. Kill Cooldown: How long the Impostor must wait in between kills.Impostors typically get better vision to make their job easier. Impostor Vision: How far the Impostor can see around the ship.Crewmate Vision: How far the crewmates can see around the ship.Player Speed: How fast the players move around the ship.Shorter time limits make the game more intense, longer limits make them more methodical. Discussions can continue during this time. Voting Time: How long in seconds you have to vote.Discussion Time: How long in seconds you can discuss Impostors in meetings before you vote.When playing online, having a long cool down stops it being abused. Emergency Cooldown: This is the amount of time you need to wait in between emergency meetings.Emergency Meetings: This is the amount of emergency meetings a player can call from the center of the map.Confirm Ejects: With this on, it will tell you if the person you just ejected was an Impostor or not.The limit refers to the lowest number of Impostors allowed (if your lobby isn’t full, the game can decide to have fewer Impostors). Impostors: This refers to the amount of Impostors in play.Here's a quick rundown of the settings yo might want to change game to game: Here, we describe what each setting affects, so you know exactly what you’re changing. You can also check out our how to play Among Us guide for instructions for play itself, and our Among Us tips and tricks page to try and get the upper hand.Įach map comes with recommended settings, but these can be tweaked by the host. If you want the best settings for Among Us, take a look at our guide below. ![]()
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